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Alongside my artistic practice, I am active as a lecturer and workshop facilitator, with a strong focus on 3D design, immersive media, and emerging creative technologies.
Since 2023, I have been teaching 3D (Blender) at HOWEST in the programmes Online and Offline Graphic Design and Mixed Experience Design.
Within this context in HOWEST, I am also involved in research exploring the impact, possibilities, and future evolution of AI in design and creative education. This project is called CAnDI, together with Willem Roose and Ruben Vandewalle
From 2020 untill 2024, I have also taught 3D (Blender) and Game Design (Unity) in Digital Arts at KTA Brugge. Across both higher and secondary education, I guide students in developing technical skills, visual sensitivity, and a forward-thinking design mindset. My teaching approach combines hands-on making with conceptual thinking, encouraging students to use digital tools not only functionally, but also critically and creatively.
In addition to teaching, I give workshops on AI, video, 3D, and digital creation, challenging participants to move beyond obvious outcomes and discover more experimental, meaningful, and imaginative ways of working.
Since 2023, I have been teaching 3D (Blender) at HOWEST in the programmes Online and Offline Graphic Design and Mixed Experience Design.
Within this context in HOWEST, I am also involved in research exploring the impact, possibilities, and future evolution of AI in design and creative education. This project is called CAnDI, together with Willem Roose and Ruben Vandewalle
From 2020 untill 2024, I have also taught 3D (Blender) and Game Design (Unity) in Digital Arts at KTA Brugge. Across both higher and secondary education, I guide students in developing technical skills, visual sensitivity, and a forward-thinking design mindset. My teaching approach combines hands-on making with conceptual thinking, encouraging students to use digital tools not only functionally, but also critically and creatively.
In addition to teaching, I give workshops on AI, video, 3D, and digital creation, challenging participants to move beyond obvious outcomes and discover more experimental, meaningful, and imaginative ways of working.
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